Showing posts with label classroom technology. Show all posts
Showing posts with label classroom technology. Show all posts

Resources for teaching students #coding #edchat


Some thoughts and ideas about :

An awesome post that provides a heap of ideas about teaching kids to code here:
 Teaching kids how to write computer programs, by Marshall Brain

Resources to help you teach yourself code:

Some ideas and activities for your coding club or classroom:

High quality @cargobot iPad app teaches programming problem solving in an addictive way

Cargo-Bot is getting attention for being the first game entirely programmed on the iPad and it is fantastic for teaching programming thinking and problem solving.

The Game

Cargo-Bot involves players programming a machine which picks up and moves boxes. Levels provide a set up of boxes and a blueprint of a formation which players need to program the machine to create with the boxes (See image below). The more efficient the players program the higher amount of points they earn. Level difficulty increases as you progress through the game. 


Programming fluency activity

My students and I have recently started a  programming lunchtime club. As a warm up and to get regular practice of our programming skills I try to include a fun game or activity in every session. Cargo-Bot is the perfect iOS app for our programming fluency activity. 

As a person in general I am finding Cargo-Bot very addictive and find it a guilty mobile gaming pleasure much more though provoking than hurling birds or avoiding objects while I run.

You can check out Cargo-Bot at http://twolivesleft.com/CargoBot/

Lino better than wallwisher/padlet

I was introduced to Lino today and as a huge fan of Wallwisher/Padlet I must admit that Lino is even better.

As a primary teacher it has a kid friendly look and interface. If getting your students collaborating digitally is something your interested in then check out

http://linoit.com